Libertarian paternalism, or: Gov’t out of my idiocy!

Here in this article is the future of political conflict. “Libertarian paternalism” against a theory of human existence based on the supremacy of reason and rational choice. Choose your sides now.

A bit of background:

In the economics world, behavioral economics is aimed at looking at how people actually make choices, instead of assuming that everybody has excellent information about the given state of markets and the future consequences of their options, and will choose what’s best for them, given their preferences.

In most experiments (and in anybody’s experience of real life) it turns out that people don’t always act to maximize their interests. We make stupid choices. We discount future gains too heavily. We smoke, drink, do drugs, party, don’t exercise, watch porn, drop out of school, quit our jobs and move to Europe to be writers in dying mediums. Null point pour les neoclassicism. (more…)

Thinking like a novelist, not a theorist

From the Chronicle of Higher Education, in an article well worth reading start to finish on the legacy of cultural studies. A plea for treating your ideological opponents in a non-condescending way, and trying thusly to understand why they think what they think. I would say this is thinking like a novelist (and thus holistically) about people, rather than as a theorist.

In an especially rich essay, “The Toad in the Garden: Thatcherism Among the Theorists”—in Marxism and the Interpretation of Culture (1988), edited by Cary Nelson and Lawrence Grossberg—Hall wrote: “The first thing to ask about an ‘organic’ ideology that, however unexpectedly, succeeds in organizing substantial sections of the masses and mobilizing them for political action, is not what is false about it but what is true.” What, in other words, actively makes sense to people whose beliefs you do not share? Hall proposed that leftist intellectuals should not answer that question by assuming that working-class conservatives have succumbed to false consciousness: “It is a highly unstable theory about the world which has to assume that vast numbers of ordinary people, mentally equipped in much the same way as you or I, can simply be thoroughly and systematically duped into misrecognizing entirely where their real interests lie. Even less acceptable is the position that, whereas ‘they’—the masses—are the dupes of history, ‘we’—the privileged—are somehow without a trace of illusion and can see, transitively, right through into the truth, the essence, of a situation.”

On being from somewhere, but writing from/of everywhere

Joseph O’Neill, as part of the Atlantic’s four-part Border Crossings collection of essays:

There is a venerable tradition of being critical of nationalism and its assumptions. Nationalism proposes that a person’s freedom is justly maximized if the obligations limiting that freedom are set by the group with which he has most in common—i.e., his nation. A Frenchwoman’s freedom is best entrusted to a French government. Cosmopolitanism, by contrast, proposes that, as an ethical and therefore political matter, a person can belong only in a global community. Therefore a person’s freedom is qualified by obligations to others arising irrespective of the nationality or proximity of the other, or—nodding to the contribution of Emmanuel Levinas—l’autre.

…Writers, in order to produce something truly worthwhile, must be ruled only by their deepest impulses, which can come from anywhere and lead in a million valuable directions. But it does seem that those who internalize the new world have every chance of writing something newly interesting.

Read the whole essay here.

New look at old sculptures

I worried when I first heard of the Egyptian Museum’s curatorial mash-up, sprinkling Alberto Giacometti sculptures into the ancient collection. A modernist and the ancients — potentially interesting, I thought, like seeing Picasso’s work next to the African art he drew on, but plenty of room for over-curated fluff.

We stopped by today. I shouldn’t have worried. It’s brilliant, shedding light on Giacometti in ways I would likely never have noticed on my own. He was apparently entranced by Egyptian art, spending long periods of time studying and sketching ancient sculpture. The collection shows books that had belonged to him, with his own versions of pieces sketched in next to pictures of the originals.

The exhibition works in much the same way, placing a dozen or so of his sculptures next to pieces of a genre that served as obvious models, or inspiration. Tall, eerie striding man next to a classic Egyptian walking man with one leg outstretched, portrait busts that shared structure (and almost the same foreheads), twisted beautiful figures that display feeling and personality in stylized form.

Well worth the visit, particularly on a free museum day.

I’m only beginning to understand Egyptian sculpture, thanks to a visit to the Met last summer. I’d always loved Greek and the best of the Roman (Romans copied dreadfully, but they also gave real personality to what in Greece was often simply beautiful). But even thousands of years before the Greeks, the Egyptians were creating busts and full statues of stunning, almost frighteningly realistic personality. In the Altes, Nefertiti’s head gets all the press, but a little piece called the Green Head is far better — a stone head of a priest, I think, that expresses force and power and personhood in every expert line.

RIP, Dungeonmaster

Gary Gygax, the co-creator of Dungeons & Dragons, died today. Just 69, but he’d had health problems for a long time. He leaves behind a legacy that’s far stronger and more important than the non-geek world really understands, I think. D&D, and the gaming worlds that evolved from it, were hugely influential on generations of kids (true, mostly boys) who were learning how to imagine and interact with the world around them. Yeah, it was wizards and thieves and +5 Holy Avenger swords, but these games were (and are) a kind of collective, improvisational storytelling that at their best rise easily to the level of art, and at their worst trains the imagination and analytical skills tremendously well.

My coauthor Brad and I began our history of video game culture not with anything digital, but with Gygax and his co-inventor Dave Arneson working out the rules for D&D, because we believed (and still believe) that the kind of collective, face-to-face, immersive-world gaming they created was as or more influential in the history of video game communities than anything Atari ever created. Gygax was generous enough to spend hours on the phone with us. He was just as you’d expect. Kind of grumpy, but eager to talk about the origin and lasting legacy of the game he’d created. Which still surprised him.

He was the protogeek, a tabletop gamer who wanted to tell stories and infuse ordinary reality with a little magic.  He and Arneson succeeded.